A bright, third-person voxel action RPG in Godot 4.7: a hub, repeatable dungeons, fast horde combat, loot and crafting, and a permanent world you can build in. Single-player and offline first.
Neolix Studio — Independent developer
Junior developer with senior product experience — building applications, prototypes and games through Neolix Studio.
A bright, third-person voxel action RPG in Godot 4.7: a hub, repeatable dungeons, fast horde combat, loot and crafting, and a permanent world you can build in. Single-player and offline first.
A web application that teaches English to Hungarian speakers, with Slovak to follow: a React 19, TypeScript and Vite front end, a PHP and MariaDB back end, and the curriculum authored as JSON. Lessons, stories, vocabulary drills, streaks and leaderboards, mobile-first, in light and dark.
A free Python course that runs in the browser: short lessons, real CPython executing the learner's own code, and hidden tests rather than a lookup table deciding whether an answer passes. No energy meters, hearts or lockouts — debugging means running broken code repeatedly, and nothing charges you for that. FastAPI and Jinja behind it, lessons shipped as encrypted content packs, deployed in Docker.
Offline-first isometric action RPG with roguelite elements, built in Godot 4. My flagship until the direction changed and The Other Risen took its place; the case study is the clearest account of how I plan and verify a game project.
2D top-down farming prototype in Godot 4 with free CC0 art. Working: movement, indoor and outdoor scene transitions, tilling farmable ground, and planting crops that grow through timed stages. Instead of hand-painting the map, I had a Python toolchain built to generate the tileset, map and scene files, including 8-neighbour autotiling. Paused before the selling and buying economy.
3D greybox prototype in Godot 4, built to practise systems rather than art. You choose a starting skill, fight waves of enemies that scale with each round, and pick an upgrade every time you level up. Complete, and kept as a learning artefact.
I started in tech in customer support at AT&T and IBM, teaching myself Python on the side. At IBM I moved into a development team as a technical owner and business analyst, and later became product owner, then chief product owner, of an internal invoice-approval application.
As product owner I found similar tools across IBM and brought their users onto our platform, expanding it from EMEA to APAC and the Americas until it became a global application. At UNIQA, I led the backlog for the underwriting and motor modules of an insurance transformation project.
Now I'm building things myself. At Furbify I'm developing an internal tool that helps our purchasing team make faster, data-backed decisions. My manager asked for a dashboard; I built an ERP. Through Neolix Studio, I create applications, prototypes and games in Python, TypeScript and Godot.
An honest picture of where I am. I'd rather be trusted than impressive.
On my larger projects — The Other Risen, Lexipaws, the Furbify ERP — I work as the owner: I design the system, write the issues and their acceptance criteria, review every change and test it myself. The implementation is largely AI-assisted. Where I write the code myself, it says so below.
Open to developer roles and freelance product work.